May 2, 2012
On the Steam market however, where amazing indie games are possible, I came across Might and Magic, due to the fact that the game was free to play for three hours when I had woke up that morning. Six hours later, I found that I was supposed to have had lunch, and dinner, and math problems to do. Since I got bored of Arkham Asylum in three hours and shelved the game for two months, Might and Magic is at least very interesting for holding my attention for six hours. The game is a turn based strategy game that is based on puzzle combinations in order to win. It starts off with a female elf that is visiting her friends from a portal that was conjured up a block away from her home, and as she moves back to her home, demons had attacked her village and killed her family. I would say to give me a more enticing story but I am willing to let it slide because while the story was predictable, the game play is not, and I’ve had worse stories that I have had to sit through in a game.